The new PlayStation VR2 from Sony: advanced, designed, and promising

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The new PlayStation VR2 from Sony: advanced, designed, and promising

 

Reviewers note significant upgrades compared to the previous model, but the high price tag presents a problem. Sony aims to compete with the Meta Quest 2, but it’s unclear if the PSVR2 is the right weapon for the battle.

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In 2016, Sony surprised everyone by launching the PlayStation VR, turning a peripheral accessory into a phenomenon that sold over 5 million units by the end of 2019, a time when VR was not yet mainstream.

Now, almost seven years later, Sony is launching the PlayStation VR2 worldwide, promising many upgrades compared to the previous generation.

Sony sent us the PSVR2 in advance, and after hours of climbing mountains, battling machines, and even fighting in distant galaxies, here’s what we honestly thought of them.

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Built correctly

If there’s one thing that can be said from the very beginning about the PSVR2, it’s that they’re built well. The weight of the glasses is light (among other things, because they don’t have a battery like the Quest 2, for example).

The weight distribution is excellent and doesn’t burden the head too much, and the strap attached to the helmet – in the style of the Elite Strap from Meta Quest – is excellent and allows for quick adjustment, removal, and customization.

The silicone around the lenses also blocks the light, is comfortable, and leaves enough space for eyeglasses (and avoids spongy pads that fill with sweat and lead to pimples). There’s no doubt that a lot of thought was put into the construction of this generation.

Almost everything you need comes in the PSVR2 kit. I write “almost” because you won’t find a remote control.

The text describes the writer’s experience with the new PlayStation VR2 (PSVR2) and its features. One of the features that the writer likes is the ability to create a playing area. When playing in VR, users usually need to define the area in which they will play so that they won’t accidentally hit objects in the real world. With the PSVR2, all users need to do is look around, and the headset will scan and map the free space, marking obstacles such as tables and couches. This feature is more convenient and faster than manually marking the area, as with the Quest 2.

The writer also praises the PSVR2’s Passthrough feature, which allows users to see their surroundings to check what’s going on or lift the controllers. The cameras on the PSVR2 are much more successful than those on the Meta Quest 2, according to the writer, and the picture quality is excellent, unlike the Quest’s “broken television” effect.

However, the writer misses a safety feature that warns them if someone or something (or a cat) enters the play area. Finally, the writer notes that the PSVR2 is unlikely to move around the house, so they won’t need to use the area setup feature frequently.

1 Comment

  1. PSVR2 is well-built, with a lightweight, excellent weight distribution, and a strap that allows for quick adjustment and customization.

    My kids are very interested to use this Product.

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